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General content… is it necessary?

This is a reprint from an article in UX Magazine by . It raises some excellent questions about what I like to think of a the inertia of doing things the same old way. I have experienced a lot of frustration as a user because of the lack of attention to functionality and user needs.

 

This is settled law, right?

When designing a shopping experience for anything remotely complex, present the user with general information first, then help them dive into the details.

Well, something has been niggling at me over the last few months as Bolt | Peters has observed peopleshopping for furniture, laptops, enterprise software, audio equipment, clothes, cars, business course content, restaurant reservations… and probably a few other categories we’ve forgotten. Tons of users tell us they want to find general product information first when shopping, but when pressed on what that key general information is, none of it is actually general—not for one user among the hundreds we’ve spoken to. Instead, early-stage shoppers—those still assembling the 3-10 options of a consideration set—need specifics first, and specifics are often very hard to come by.

General information is that top paragraph people skip over and scroll by when looking for the specific details, which are usually placed at the bottom of the page. It’s often called an “overview,” and it’s usually found at the top of a product page, occupying prime screen real estate next to the main “hero” photo. Some of the words our research participants have used to describe it are “fluff,” “marketing,” and “bullshit.” Our clients usually call it “copy” or “description.” Another common location for it is on the default tab of a set of options below a summary graphic.

Take a look at these product pages for surfboards:

Web page for a surfboard displaying lots of general info and no specifics
Channel Islands Surfboards

This page starts with information about the company, then a paragraph of text that includes dimensions, descriptions like “performance hybrid design,” and brand names like “Double Helix technology.”

There’s no link to further specs at all. This is certain to be a frustrating page for any user who hasn’t researched the board thoroughly elsewhere.

Imagine instead if the page provided a single sentence of description, something along the lines of “Limited edition performance board, purchases benefit AIDS elimination in Africa,” followed by a clean, bulleted presentation of the dimensions, weight, materials, colors, appropriate wave conditions, the designer’s name, and how much of each sale goes to the charity. Then, under a separate heading (or even behind a link), the history of the company and some of the story of this special board could appear. This structure would support the user’s natural information-gathering flow.

Many product pages have similar problems and would be improved by equally simple changes.

Web page for a surfboard with a heavy emphasis on general info
Surf Industries

This one, too, dedicates a lot of space to telling the history of the design, and provides anchor links (in the blue nav bar at the top) to the dimensions and to download a PDF with detailed specs. It’s definitely better to have those available, but the extra scrolling and linking make it hard for a shopper.

Interestingly, there is a better page on this site, in the online store:

Web page for a surfboard that puts specifics before generalities
Surf Industries

This page presents specs at the top and description at the bottom in a reversal of the usual order. Details are scarce, though.

Web page for a surfboard with a balance of visuals, specifics, and general info
SurfTech.com

This similar one, while not necessarily an example of elegant visual design, provides a short, descriptive paragraph next to a few key specs. This is an excellent start, but it’s not clear where to find further details.

These issues exist across all product categories. For example, this page is for the latest version of Photoshop:

Adobe Photoshop information website
Adobe.com

It takes two clicks into the very quiet right-rail navigation to get to system specs and detailed information.

Or this one, for a dishwasher. Notice how scrolling past the paragraph of descriptive copy rewards the user with a long list of feature names, but it’s still one more click (for each feature!) to find out what it actually does. If a potential customer is trying to decide whether to include this model in the set of options they’ll share with their spouse, it’s a tedious process to get to that initial decision.

Whirlpool dishwasher information website
Whirlpool.com

Consideration Sets Explained

Consideration set is a term for situations in which a shopper isn’t sure exactly what he wants to buy—which hiking boots, which sci-fi novel, which cubicle system, which digital camera, which mid-size SUV. Undecided shoppers typically put together a shortlist of options that satisfy their most critical requirements before getting into detailed comparisons. It usually isn’t worth the effort to do serious research on hundreds or even tens of products, so shoppers need to come up with a reasonable number of ideas to look into more deeply. The number of items in a consideration set varies depending on the product and shopper, but most of the time it’s 3-10 possibilities.

This concept isn’t terribly controversial as far as I know, but developing a consideration set isn’t discussed much in shopping or search studies. And it should be, because the kind of information shoppers need to make decisions about whether something belongs in their consideration sets is not the type of information that’s presented on most online product information pages. General information won’t do the trick although, again, users will tell researchers that “general” is what they need. This is a classic user lie, because users aren’t consciously aware of this need in the abstract.

Here’s the tricky bit: if a researcher conducts a qualitative session with someone who’s not actually shopping at that moment (someone who doesn’t have a native task), they’re very likely to get positive feedback about the general information. “Oh this is great—an overview!” This is the user lie, and is really where Time-Aware Research earns it stripes. Bolt | Peters has seen plenty of instances in which time-related considerations have a big impact on user feedback. Someone evaluating tax preparation software will have less patience for reading general information two days before his taxes are due, and an IT manager trying to spend out the department budget before the fiscal year ends will want to skip straight to the details. Sometimes the last thing a person needs is a general overview.

Don’t Listen to the Lies. Give ‘Em Specifics.

What are users really looking for in early phases of the shopping process?

A couple of critical, deal-breaking details.

Every user is different, but many of these critical details are extremely specific, and users often don’t find this information on product landing pages—they have to dig into specs.

  • Does this car have a third row and does it come in a stick shift?
  • Is this piece of software going to be compatible with two others and is it in my approximate budget range?
  • Can I use generic memory cards for this camera?
  • Can I get this chair in a special height and does it offer a fabric upholstery option?
  • Does this dress have the right “vibe” I’m looking for?

Okay, that last one’s a bit of a red herring. In cases like fashion, the need for immediate detail is very well served by images. But in products that can’t be as easily represented by a photograph, the challenge is much harder.

Take, for example, two shoppers who are looking at the same camera model with very different needs in mind. Natasha wants a digital camera with a huge storage capacity and a sturdy exterior because she’s going on a long backcountry trip; Marco wants a camera capable of extra-high resolution and lens switching because he’s shooting for print. Unless they are new to photography, they have a pretty good idea of what they’re looking for and they know the major brands by reputation, at least a little.

So while both may be interested in the same model, when it comes down to it, the last thing Natasha and Marco want when they hit the product page is a brochure about the manufacturer or marketing language about what makes it a good camera. One user wants to know about the body specs, and the other wants to know about the resolution. And until they find that information, everything else is “fluff,” “BS,” or “in the way.”

Those words may sound harsh, but they came directly from the mouths of a few of the hundreds of users we’ve watched scroll irritatedly past carefully designed overviews and photo layouts. Most of the time, users have to scroll way down to the bottom of the page to find the details they care about. In some cases, they have to click into a second page. In the worst case, they have to download a PDF. Actually, in the very worst case (most commonly seen in enterprise software) they can’t get this detail without contacting a rep and formally entering the sales cycle. They often still find what they’re looking for and if they’re highly motivated they’ll put up with the hassle, but they don’t understand why it has to be so hard.

I’ll underline that point: if users are highly motivated they’ll put up with the hassle, but users are typically not highly invested in a particular product or brand before the consideration set has been assembled. Natasha and Marco are much more hassle-sensitive right now than in later decision stages. They’re correspondingly more likely to abandon research on a product (and thus leave it out of their set and their eventual purchase decision) if it requires extra effort to find key specifics. Designers of product pages could greatly enhance the user experience and conversion rates by incorporating as many details as possible into the main body of project pages, and providing easy access to more.

But Don’t Completely Ditch the General!

Somewhat counterintuitively, Bolt | Peters research has found that users are more receptive to brand and marketing information for items that are already part of the consideration set. Once they’ve done their check and verified that the desk chair comes in red and has a seat-tilt adjustment, it’s useful to know about the company’s philosophy, especially if they’re now going to need to convince someone else about the purchase. In fact, those elements may be critical to the final decision, but they don’t help companies that don’t make it into the consideration set in the first place.

So what to do? Don’t take strong images off product pages, but do flip the traditional model on its head a bit. Give more focus at the top of the page to specs, and less to descriptive copy. Above all, make easy access to the nitty-gritty details a top priority, and don’t assume that any detail is too specialized to need that easy access. If it’s part of the product, it’s probably important to some shoppers. At the end of the day, if users leave a site having quickly found the details they’re looking for—even if the result is that they now know the company doesn’t have what they’re looking for—the company gains credibility. And if the company does have what they’re looking for, they’ll know it and will add that company’s product to their consideration sets, which is, after all, the only way to get them eventually to convert.

UX is NOT…

This is repost of an article by Whitney Hess, one of the pioneers of the UX movement

When I tell people that I am a user experience designer, I usually get a blank stare. I try to follow it up quickly by saying that I make stuff easy and pleasurable to use. That’s the repeatable one-liner, but it’s a gross oversimplification and isn’t doing me any favors.

The term “user experience” or UX has been getting a lot of play, but many businesses are confused about what it actually is and how crucial it is to their success.

I asked some of the most influential and widely respected practitioners in UX what they consider to be the biggest misperceptions of what we do. The result is a top 10 list to debunk the myths. Read it, learn it, live it.

User experience design is NOT…

1. …user interface design

It’s not uncommon to confuse “user experience” with “user interface” — after all it’s a big part of what users interact with while experiencing digital products and services. But the UI is just one piece of the puzzle.

“Interface is a component of user experience, but there’s much more,” says Peter Merholz, founding partner and president of Adaptive PathChristian Crumlish, curator of the Yahoo! Design Pattern Library, explains that design “isn’t about cosmetics, pixel-pushing, and button placement. It’s holistic and it’s everyone’s concern, not just the realm of ‘artistic’ types.”

Dan Saffer, founder and principal at Kicker Studio, agrees that it’s common for design to be mistaken for being solely about decoration or styling. “I’ve had clients tell me not to worry about what their strategy is,” he says, “because why would a designer care about that? UX is more than just skin deep.”

2. …a step in the process

It is the process. In order to create a great experience for your users, not just design something that we’d like to use, we need to keep listening and iterating. It doesn’t have to be a rigid process, but it does need to exist.

“User experience design isn’t a checkbox,” says Liz Danzico, an independent user experience consultant and chairperson of the new MFA in Interaction Design program at the School of Visual Arts. “You don’t do it and then move on. It needs to be integrated into everything you do.”

Dan Brown, co-founder and principal at EightShapes notes, “Most [clients] expect experience design to be a discrete activity, solving all their problems with a single functional specification or a single research study. It must be an ongoing effort, a process of continually learning about users, responding to their behaviors, and evolving the product or service.”

3. …about technology

User experience isn’t even about technology, says Mario Bourque, manager of information architecture and content management at Trapeze Group. “It’s about how we live. It’s about everything we do; it surrounds us.”

faucetLike a painter uses paint to communicate concepts and emotions, user experience designers use technology to help people accomplish their goals. But the primary objective is to help people, not to make great technology.

“User experience design is not limited to the confines of the computer. It doesn’t even need a screen,” argues Bill DeRouchey, director of interaction design at Ziba Design. “User experience is any interaction with any product, any artifact, any system.”

Really, a user experience designer could help to improve a person’s experience with just about anything — a doorknob, a faucet, a shopping cart. We just don’t typically refer to the people using those things as “users,” but they are.

4. …just about usability

“People often think that [UX design] is a way to make products that suck into products that don’t suck by dedicating resources to the product’s design,” says Chris Fahey, founding partner and principal of Behavior. Making stuff easy and intuitive is far from our only goal. In order to get people to change their behavior, we need to create stuff they want to use, too.

David Malouf, professor of interaction design at Savannah College of Art & Design, explains that “while usability is important, its focus on efficiency and effectiveness seems to blur the other important factors in UX, which include learnability and visceral and behavioral emotional responses to the products and services we use.” Not everything has to be dead simple if it can be easily learned, and it’s critical that the thing be appealing or people might never interact with it in the first place.

“Usability is not a synecdoche for UX,” asserts Will Evans, principal user experience architect at Semantic Foundry. He points to Peter Morville’s UX honeycomb, which in addition to usable, recognizes useful, desirable, accessible, credible, findable, and ultimately valuable as the essential facets of user experience.

5. …just about the user

consumerRuss Unger, experience design strategist, likes to say that the biggest misconception of UX design is the “U.” “There are a set of business objectives that are needing to be met—and we’re designing to that, as well,” he explains. “We just can’t always do what is best for the users. We have to try to make sure that we are presenting an overall experience that can meet as many goals and needs as possible for the business and the users.”

As user experience designers we have to find the sweet spot between the user’s needs and the business goals, and furthermore ensure that the design is on brand.

6. …expensive

Every project requires a custom-tailored approach based on the business’s available resources, capabilities, timeline, and budget, and a whole slew of real-world constraints. But that doesn’t always mean that it needs to be costly or take forever.

Steve Baty, principal and user experience strategist at Meld Consulting, combats the fallacy that UX design adds too much time to a project. “Sometimes a fully-fledged, formal UCD process may not be the best thing to try first time,” he says. “It’s extremely important – and totally possible no matter where you’re working or when you arrive on a project – to make small improvements to both the project and the product by introducing some user experience design techniques.”

“People cling to things like personas, user research, drawing comics, etc.,” notes Saffer. “In reality the best designers have a toolbox of options, picking and choosing methods for each project what makes sense for that particular project.”

7. …easy

Just because we know how to conduct some cool and useful activities and you know your business really well doesn’t mean that this whole process is a breeze. And cutting corners on some important steps is a recipe for disaster.

Saffer maintains that a misconception “as common among designers as it is among clients, is that there is one secret method that will solve all their design problems.”

A trap that a lot of companies fall into is in thinking that they are their own end users. Erin Malone, principal atTangible UX, finds that both product managers and programmers believe they will create the experience as they build it. “UX designers are caught in the middle trying to speak the business language and the developer language to justify why we need to do our jobs and why it’s important to success.”

If you make assumptions about the people you expect to use your product or service — who they are, how they behave, what makes them tick — you’ll probably always be wrong. But take the time to get to know them, and hire the appropriate person to facilitate the process, and you can ensure you’ll get it right.

8. …the role of one person or department

workspaceUser experience designers are liaisons, not subject matter experts, doctors or any type of magical beings. We don’t have a set of best practices that we can robotically implement, nor do we have all of the answers. Our greatest skill is that we know how to listen. While we can help evangelize the most effective process within your organization, it’s ultimately up to all members of the business to make it a success.

“User experience isn’t just the responsibility of a department or a person,” says Livia Labate, principal of information architecture and user experience at Comcast Interactive Media. “That compartmentalist view of UX is evidence that it is not part of the organizational culture and hints to teams not having a common goal or vision for the experience they should deliver collectively.”

Malone highlights the fact that there are many different breeds of practitioners that fall within the user experience umbrella. “We, as an industry, have not done a good job of separating out specialties and roles with enough unique language so that clients and businesses get that they need to hire (on staff or consultant) different types of people at different points in a project lifecycle.”

9. …a single discipline

The truth is that we’re all still very new at this. Louis Rosenfeld, publisher at Rosenfeld Media, publishing books on user experience design, and co-author of the seminal 2002 book Information Architecture for the World Wide Web argues that user experience may not yet even be a discipline. “It may not even be a community just yet,” he asserts. “At best, it’s a common awareness, a thread that ties together people from different disciplines who care about good design, and who realize that today’s increasingly complex design challenges require the synthesis of different varieties of design expertise.”

We have proliferation of nebulous titles: information architect, user experience architect, interaction designer, usability engineer, design analyst, and on and on. And they don’t mean the same thing to every person or company.

Different people specialize in different parts of the process. Some UX practitioners focus on a specific technique, like Indi Young and mental models, or a single challenge, like Luke Wroblewski and web forms, or a focused activity, like Steve Krug and usability testing. Just like you wouldn’t go to a cardiologist to heal your broken foot, don’t expect any professional in the realm of user experience to accomplish everything you need.

10. …a choice

For those of you who think you don’t really need a user experience designer, keep this in mind: “Nobody wants to believe that what they are offering is of poor-quality or deficient,” says Kaleem Khan, an independent UX consultant, “because nobody sets out to achieve a bad design as a goal. It’s always a risk. Bad designs and bad experiences happen.”

Jared Spool, founding principal and CEO at User Interface Engineering (UIE), the world’s largest usability research firm, has done extensive investigation on the qualities of the satisfied and successful product teams. Simply put, the most common flaw he has found is that companies think “good experience design is an add-on, not a base requirement.”

Josh Porter, formerly of UIE and now principal at Bokardo Design, echoes Spool when he says, “The biggest misconception is that [companies] have a choice to invest in their user’s experience. To survive, they don’t.”

There are plenty of amazing practitioners who can help right in your local area. Check your local chapter of theInformation Architecture Institute (IAI), the Interaction Design Association (IxDA), or the Usability Professionals Association (UPA), or just find someone on LinkedIn.

Looking forward

20092009 is going to be a year of scaling back, but let it also be a call for pragmatism. It’s time to adopt more streamlined, smart, progressive and effective practices. We’ve reached a level of technological maturity where functional just isn’t good enough.

It’s how we engage people and the respect and value we provide to them that will separate the wheat from the chaff. Which side will you be on?

When User Interfaces Fail

I came across this today, and rather than paraphrase or link to it I thought I’d just paste it in (credit and link included.) This was done in 2004, the stone age of UX. I recall trying to convince huge companies that user experience went far beyond usability and was absolutely necessary. Unfortunately, these entreaties fell on deaf ears since the then-largest company in the world didn’t give a hoot about usability. And where is Microsoft now? Apple proved it… UX and CX can turn the fate of a company around. Facebook, which differed from MySpace in its interface inflexibility (no custom pages, whereas MySpace had all sorts of customization options), triumphed with its emphasis on functionality and immediacy. Any thoughts?

Some people like to do “designer bashing” from time to time. I was just in the mood to do some “developer bashing” today.There are a number of reasons why user interfaces of many software packages fail. I assume (slightly unfair and inaccurate), that in many cases there is no interface designer involved with user interface development, but rather the interface is designed by the application developers.

 

 

 

 

 

Here is a list of (some) common fallacies of some developers in regard to user interface design:

Fallacy #1: User centered design approach is optional.

Some developers actually have no idea what “user centered” actually means (as many consider the implementation of software that users can interact with already as being “user centered”). Also, the most important aspect of user centrism to developers is the feature list, because the features describe what the user could do. The actual ability is a function of a) the features and b) the capability of the user. What is not agreed on many times is that “capability” is not solely an attribute of the user, but is constituted by user experience level plus interface design. The 80/20 rule is applied as 80% application development and 20% interface development instead of the other way around (and in the order “first interface then application”).

Fallacy #2: Features are more important than usability.

For some developers the loss of features during planning phase seems to be a too big tradeoff in comparison to a “minimal” usability improvement.

Fallacy #3: “Design” is just an emotional and subjective quality.

Some developers think a “design” will just become necessary if the application should not only work, but also please and delight. While “likeability” is an important aspect, it is heavily underestimated how much users dislike software that is hard to use.

Fallacy #4: Functionality is what the user could do.

Some developers consider “functionality” being an aspect of the software. In fact “functionality” is an attribute only present in the usage context – where the user is the most important variable. Functionality is not what the software provides, but what the user is able to use. Microsoft Word may have many thousand functions which most users are unable to use. So the functionality of MS Word for users is what they can actually (and not potentially) achieve.

Fallacy #5: Personal experience is the best advisor.

Some developers often think they are able to do “cognitive walkthroughs” on behalf of unexperienced users. While this is a possible approach, many developers (that usually are power users with deep knowledge about the application) do not go far enough when defining “unexperienced”. When doing cognitive walkthroughs many developers keep the same mindset about what is important inside the application. Really unexperienced may consider completely different things as being important.

Fallacy #6: Good application design is the primary determinator for good interface design.

Most developers are interested in designing the application (that’s why they call themselves “developers”). Interface design is an uncomfortable requirement to be added to the application design. While there is much truth in the idea, that well designed applications often offer cleaner approaches to interface design, it is a false conclusion, that a well designed application will necessarily lead to a good user interface.

Fallacy #7: It’s OK to reject major changes of the application for minimal interface design improvements.

Well, sort of. Most of the time it is basically a matter of a wrong design approach in the first place. There is also a persistent understanding of developers that interface design issues do not interfere with the deeper application design – which is simply ignoring the fact that in most cases it remains to be the case.

Fallacy #8: A bad user interface alone cannot set the seal on the fate of the application.

It seems to be irrational to developers to prefer going with no software and unresolved problems instead of trying to work with a hard-to-use application. Unresolved problems can often be deferred or ignored – or – other workarounds could be tried with an easier path to a less optimal solution.

Google Penguin

Found this press release today.

 

Google Penguin Update Will Affect Many SEO Companies, Marketing Expert Fiona Lewis Believes

PR Web

Sydney, Australia (PRWEB) September 05, 2012

It is true that many (and major) SEO companies have grown complacent during the last years and that they have been optimizing for search engines in ways that are not very Googthodox.

However, this month a new announcement came from Google and the phrase which is now terrifying the World Wide Web is ‘you don’t want the next Penguin update’, uttered by Matt Cutts, Google specialist in SEO issues.

While nobody knows what he really means, Fiona Lewis and many other internet marketing experts are already wondering about the future of SEO companies who have been cheating their ways into good rankings.

The update has already received several nicknames such as ‘Googageddon’ or ‘carnage’, but the latter seems to resonate the most with people. When asked about her opinion on this denomination, Ms Lewis answered, “It will be carnage for many companies and business owners. I feel sorry especially for the businesses that pay good money to slack SEO companies who didn’t see this coming.”

According to Ms Lewis, SEO companies have about three months to get things straight with their practices before their clients will start noticing problems. Fiona Lewis puts the blame on the SEOers who have been lazily crawling their clients’ websites to the top: “The worst part is that they have been doing bad practise for so long and were lazy, and business owners trust the SEO companies are doing the right thing.”

What seems to be the end of many SEO companies, will be, however, a good thing for those using Google as their search engine. It is predicted that Google will show random or unexpected results which will not affect the everyday user, but it will affect a website’s ranking.

In a nutshell, while internet users will not suffer from this update, it is the SEO companies and their clients who will have to deal with the consequences.

Synergy with Analytics and Marketing

As I have said in an earlier post, analytics should be a powerful component of your overall marketing strategy from the start. Properly used, they can show you how your customers are reacting to your efforts to attract them. This is great information for a whole host of reasons, not the least of which is to know when you’re barking up the wrong tree.

Nothing feels quite as bad as having to justify a loss incurred by an unsuccessful campaign, particularly if you had tools at your disposal that could have warned you of its ineffectiveness before you were completely committed.

Analytics, therefore, should be factored into online and offline marketing efforts from the very start. To properly set up analytics, though, you need to know the places where they can be of most use. Initially, there are three main areas where they can help:

1.      Keywords

For the uninitiated, keywords are the search words with which users find your site. The right keywords will drive the right traffic to your site  ultimately help both your customers and you by giving site visitors what they want and need.

Analytics provide you with insight into which keywords are effective and which keywords are not. A word or phrase that you believe accurately describes your product may not be  the one used by your customers.  Searches can also be affected by context in which the keyword is used. This is especially true now that Google has implemented Penguin, an artificial intelligence-based system that goes a long way toward assessing websites’ value in the same way as real life customers. (I will address Penguin and its impact for SEO in a later column.)

So which keywords are the best for your site? You can use analytics to easily determine this by checking

  1. Which keywords drive traffic to your site
  2. Which keywords drive conversions
  3. Which keywords drive traffic but no conversions

Determining the difference between numbers one and three will give you the answers you need and will  help you adjust your course.  Check the following:

  1. Does the keyword describe your product?
  2. Is the keyword too broad?
  3. Does your site offer quality content around the keyword?

Keywords can drive traffic but not conversions for a myriad of reasons. For example, say you offer websites and a company doing initial competitive research for a new business searches for “startup business websites”  and comes to your site. If your those are your keywords, the user will come to your site more or less by accident and leave without doing anything. The proper content in the description would allow the user to determine a more appropriate site for their needs,

 

Landing Page Content

One of the greatest assets of any analytics software is the ability to break down your website page by page.  You can see how many people landed on a page, how many people exited a page, where they came from, what keyword they searched to get there, how long they spent on a page and most importantly, you can see if they converted.

By breaking down the top landing pages, you can determine just how customers interact with your website and how with the right design and content, you can give them a great experience.

When thinking about your landing pages, consider the following:

  • What are the top landing pages?
  • Which pages have the highest bounce rate?
  • What pages do people spend the most time on?
  • Which pages lead to the most conversions?

Your home page (index.html)  is usually the top landing page; it typically will also have the highest bounce rate because a bigger net catches more fish, but not all of them are the right kind. The home page is also the most indexed by search engines, literally the front door of your website through which every guest passes. If your home page does not have direct calls to action or clear paths to valuable information, users will go elsewhere.

This is where specific landing pages come in. It is very common to create landing pages that contain less general information and more specific direct calls to action. They can also be linked directly to PPC ads and specific search strings.

Using analytics for your landing pages you can easily determine why they are successful.  What keywords did visitors use to get there?  What type of content is on that page?  What calls to action are you using?  Can this be replicated on other pages?

Remember, determining customer behavior on your site  is just as important as knowing what search terms brought them there.

Buying Cycle

How long is the buying cycle for your product or service?  How many times does a customer visit your site before buying?  What are they looking at during that time?  With an online business and website analytics, this information is not just available, it’s invaluable.

To begin, answer the following questions:

  • How many days after the first visit do people convert?
  • Which pages do they visit during that time?
  • What content do the pages contain?
  • What calls to action are you using?

By knowing where your customers are in the buying cycle, you can really refine your online marketing efforts (this is especially true when it comes to paid search). If you know a typical customer comes to your site and reads 5-7 information-based pages before they convert, you can gear your initial messaging and calls to action around that. Instead of saying “Buy now” you can say “Get more information.”

For paid search campaigns, determine which keywords correspond to which point on the buying cycle and drive users to landing pages with the content they need at that point in the process.  Using the same example we used in the “Keywords” section, drive the person searching “business websites” to a page that provides ideas on creating a business website.

As always, a usable, informative website that has the customer needs will be revisited when they do decide to buy.

ROI

Where does ROI fit in?

Advertising has always been a big boys’ game. The big boys, Chef Boy-ar-dee, for example, have big money and buy big media. TV spots, full page magazine ads in the ladies’ journals… and now search engine placement. The idea was that if you lodge a brand name into a consumer’s mind then you will see an increase in sales. For years it seemed to work… a big company would use a major advertising agency to expensively craft a campaign, they would launch it and then sit back and wait to see if it was worth it. They could wait months, or even years, for the data, but by that time they would have moved on to slay the next dragon. If the agency is pressed about ROI, they will form focus groups and very expensively pan through the data. Smaller companies would do less expensive version of the same: regional or local TV commercials, newspapers instead of magazines… and as far as ROI, it was anyone’s guess. If you could afford it, you took the risk.

But with online advertising, the whole game changed. Here, at last, was the ability not only to target specific markets but also to see exactly what they did when they received the promotion. Did they open the ad? Did they act on it? What browser did they use? What time of day? All these questions could now be answered, the data collected in a detail that was unimaginable until just a very few years ago. Add to this the latest in social media marketing with its ability to track customers’ emotional responses to brands, loyalty to marketing campaigns, real-world behavior relating to said campaigns and you have a data gold mine.

if you know what to do with it. As any CIA analyst will tell you, acquitting intelligence is only a part of the equation;  often, it’s the easy part. Ideally, the data will tell you if you’re on the right track with your marketing activities and serve as a tool to guide your efforts. Ideally, it will help you to avoid pursuing efforts with markets that aren’t giving sufficient return for the investment. Advertising has always been and will always be expensive, and budgets are tighter than ever. Just setting up Google analytics isn’t enough; the data needs not only to be gathered, but also measured and applied. In my next entry I will address some specific ways that you can set up your analytics to work in conjunction with your other marketing efforts, as well as the top things you need to look for  in determining how you’re doing.

Remember, analytics exist to answer marketing questions about the effectiveness of your marketing efforts, the value of advertising and marketing investment and… most importantly… how your customers react.

 

So a guy walks into an office and offers UX services…

Doing a first-time UX consultation, I sometimes feel like an auto mechanic walking into a buggy shop circa 1905 and trying to tell the carriage maker that the horses will soon be outclassed. It’s hard to consult from a defensive position, even when the writing is on the wall that things are changing. The main issue is that the service I offer is often seen as either redundant to current efforts or entirely unnecessary… or even nonexistent.

Even with the prevalence of social media in our culture and the fact that customers are becoming extraordinarily sophisticated in their methods and ability to access online media, there still remains a level of disconnect. The old methodologies of dealing with customers is amazingly stuck in the past. It is often driven by the marketing department and utilizes communications techniques used in traditional advertising. The message is broadcast, the results are monitored and changes are made to correct any missed opportunities. Analytics suites and lead tracking software have added useful tools to find and collate information,  but the the overall method itself hasn’t changed in its basic philosophy. One thing that has changed is the speed with which a customer or user can change direction: one click and they are gone, usually for good.

This isn’t because businesses don’t want to change. The technology is everywhere… most people carry a computer in their pocket that is much  more powerful than the most expensive desktop machines of ten years ago. The relationship businesses hope to have with customers through these new devices is clear, but the method being used is, at its root, one-sided.

Brian Solis of Fast Company Magazine wrote in a recent article :

“Rather than examine the role new technologies and platforms can play in improving customer relationships and experiences, many businesses invest in “attendance” strategies where a brand is present in both trendy and established channels, but not defining meaningful experiences or outcomes. Simply stated, businesses are underestimating the significance of customer experiences.

…As smart and connected technology matures beyond a luxury into everyday commodities, consumer expectations only inflate. As a result, functionality, connectedness, and experiences emerge as the lures for attention. For brands to compete for attention now takes something greater than mere presences in the right channels or support for the most popular devices. User experience (UX) is now becoming a critical point in customer engagement in order to compete for attention now and in the future. For without thoughtful UX, consumers meander without direction, reward, or utility. And their attention, and ultimately loyalty, follows. “

It comes back to the simple questions that businesses need to be asking:

  • Who are your customers?
  • Why do they like you?
  • How do they buy from you?

One problem is that marketing departments often believe they know the answers to these questions, but when pressed will admit that there is little empirical evidence to support their beliefs. Creative campaigns are often based on clever concepts, but don’t incorporate engaging experience design. Sometimes this can pay off and a campaign will be incredibly successful, but sometimes it can bomb. It need not be random because a clever idea can be paired with an engaging experience every time…  but only if  it is designed that way from the start.


Ad Words Best Practices

Best Practices for AdWords

(Reprinted from Launch Marketing)

Google processed 11.8 billion search queries in January 2012 and is projected to receive nearly 80% of all online search advertising revenue in 2012. Paid clicks on Google increased over 30% from Q4 2010 to Q4 2011. Certainly advertising on Google is a smart choice for many companies, and while it is easy to set up a campaign, maintaining a successful campaign requires a great deal of time and patience (and a bit of trial and error). Here are a few tips we have for a successful AdWords campaign:

Think like a customer. Ask yourself, “If I was looking for this product, what terms would I search for?” After you’ve created an ad, think “Would I click on this ad if I was searching for this term?” Remember that those searching on Google may not know anything else about your brand besides what they see in your ad and that most ads are only looked at for about a quarter of a second.

Be specific, but not too specific. Especially when beginning an AdWords campaign, be sure to select keywords that are specific enough so that you aren’t spending a large amount of money competing with several other companies. However, don’t be so specific that only a few people will ever search for that term. Using the various match types in AdWords can help.

Google provides several tools that help make this process easier. The Traffic Estimator Tool shows the amount of traffic you can expect to receive with a specific keyword. The Keyword Tool is also very useful. Simply type in a few of your keywords and it will produce ideas for related terms as well as the approximate cost per click you would pay. Export this list to Excel for an easy way to select terms that you want to add to your campaign.

Don’t create it and leave it. AdWords accounts require continuous monitoring in order to be successful as things can change daily. While you can set up custom alerts that can email you if that action occurs, you should still log in to your account at least once each day (even if it’s for a few minutes) to make sure your campaign is performing correctly. Be on the lookout for anything that seems out of the ordinary and fix it as soon as possible.

If it’s not working, change it. Don’t get so attached to your work that you refuse to change it if it isn’t working. Also, don’t wait for an ad to suddenly start getting a higher click through rate. If people aren’t clicking on it, find out why and change it. Possible solutions could include changing the copy or finding a better keyword.

Be sure that you are testing several variations of your ads. This way you aren’t spending all of your money on an ad that may not be very successful. Track the metrics and stop any ads that aren’t performing up to par in order to concentrate your resources on those that are performing well.